This is a list of some of my favorite games. It's kinda hard to explain why I love thess games, but I'll try
Quake for me is one of those quitesential games. It's fun, the controlls feel nice, and the environments are excilent. The enemy's are good for the most part *Cough* *Cough* Spawn*Cough* *Cough* But hey, at least they gave us the Shambler. The weaponry as a whole still functions on that old 90's fps hierarchy system, so weapons ussually get outclassed in some instances, or reserved for the sake or keeping ammunition. Even with some of the gripes I have with the game, I still had fun with it. And with the recent remaster that brings back the sound track from the original game and the original expansion packs, a new multiplayer, and even a new chapter, it's still a must play to this day. Oh and it has some extra hipster points since veryone loves Doom more.
Dusk is just Quake, but even better. It takes what made that game great along side some others, such as Half Life and Redneck Rampage, and improved upon it. The soundtrack is bopping, the enemy's are even more memerable and I legitematly can't think of a bad one, in fact, there is not even any hitscan at all! The movement's a lot smoother, and the game insentivises B hopping and other movement techiques with things like sliding and flipping. The weaponry is also on point, and none of them are outclassed in the slightest. I legitematly found myself using the pistols in later parts of the game in case I don't wanna waste sniper ammo. There's also a proper story told through the environments, and the main antagonist, Jakob. Oh, this game aslo has slight hipster points since everyone gravitates towards Ultrakill, but I will stand by it just because where it could falter, it doesn't.
Postal 2 is bassically a massive shit post that I shouldn't like as much as I do. It's controlls are kind of rough, the map is damn near confusing at times, and the weaponry isn't very good or satisfying to use. But I guess that's what makes this rediculous game kind of fun. It's """Story""" is basically a list of areas to go to for simple tacks, but it's how off the rails it goes that makes things interesting. And there's liteally nobody in the game that you can't kill, living up to such a name, and I did chuckle a bit with how rediculus things are. Pluss, going postal and killing anything that moves is more fun than it has any right being. I don't think I can recomend it to everyone, but it is an interesting experience.
Hypnospace Outlaw is one of my favorite indie games. It's a game where you play as an internet cop in an alternate 1999, which makes it easier to describe than it is to show. It's kind of a sureall experince as you go through the story and so some detective work, not only because you're canonically browsing the web in your sleep, but just how topsy turvy the world is. as an example, you'll find a page in the game that's about a game called "trennis" being a bootleg of a gmae called "Tennis". Thankfully, it doesn't detract form the stories told through the game that show some wacky characters, and then procides to show what they're really like in an empathetic way. I would highly recomend it if you havent given it a shot, anc continuing on with with the Hypnospace universe...
Slayers X: Terminal Aftermath: Vengance Of The Slayer is one of my favorite games as of recent. It's rough, crude and over the top, but that's it charm. It's meant to be a shit post that's connected to Hypnospace Outlaw and somehow, it works even better than it should. The levels are open, but not to the point of it feeling like a maze, meaning they're fun to traverse with a lot of crude jokes in a weird dapiction of Boise Idaho, baring the final level which I'm not the biggest fan of in terms of execution, and the same thing can be said about the final boss. The weaopns are definetly style over substance, but they work fine enough, and I do like that the main BFG of the game uses your armor as ammunition. The enemies are also fine, I think the Werewolf's could be a little less tanky, but hey, at least they made a Pain Elelental enemy that's not compleate ass to fight, so that bumps it up by like 1,000 points
EDIT: Like Jay's other game, Hypnospace Outlaw, I went back to play it again amlost instantly, and I enjoyed it even more the second time, as replaying it, the areas felt more than just a shitpost, it felt like zane longing for a simpler time, even in the bonus levels And the story being told in the background is kind of sad when you get down to it